
VEHICLE INTERIOR EXPERIENCE-2032
INFOTAINMANENT APP
Business model : B2C
My role: Design researcher | UI Designer


RESEARCH GOAL :
To learn about technology influence on automobile industry over millennials and gen-z to gain insights about the behavior, attitudes, needs.
METHOD: GENERATIVE RESEARCH
Research plan divided into 4 Phases:
Phase 1: Discovery (sensing, contextual research)
Phase 2: Definition (analysis and synthesis, framework insights)
Phase 3: Development (Solution base ideation,)
Phase 4: Delivery (user testing feedback report, High fidelity prototype
WHAT IS INFOTAINMENT SYSTEM BRINGS
This infotainment interface is a B2C platfoam which helps to connect the driver and passenger to social system such as home, shopping, healthcare, entertainment, personalized experience, mental and physical wellbeing while on the wheels
THE PROBLEM
With change in target audience towards Millennial, Gen Z, technology towards AI, ML, IOT, the demands of 360 degree safe and secure connectivity is rising. The objective of this design to provide one stop shop for driver and passenger to the social system while on wheels
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SECONDARY
RESEARCH
(SENSING TRENDS)
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TARGET AUDIENCE
IN DEPTH INTERVIEW DISCUSSION GUIDE

PRIMARY RESEARCH
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FRAMEWORK
FEATURE PRIORITIZATION

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COLORS
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TYPOGRAPHY
ICONS & LOGO

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WIREFRAMES

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