Delighter lamp
Designed to delight mood
Brief
Our team conducted design research on the role of light in the lives of middle-class millennials and gen-z's to gain insights into their beliefs towards it.
Product
Light is more than On and Off. Today middle class is so trapped in their busy work schedule starting early in the morning and ending late at night, that they don't get to experience light in an enjoyable way. The Objective of his project is design a lamp that would reconnect end users with the light and bring joy in their lives.
Solution
DELIGHTER LAMP
Based on the research, we have come up with solution which can help millennials and gen-z to calm down.
Delighter lamp is hand crafted product to bring positives vibes in your environment and is made with natural resources such paper, wood.
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Delighter lamp is aimed at enhancing the user’s mood after long work hours. It incorporates a playful features that are grounded in contextual research and are known to have a positive impact on one’s mood.
Research Goal
Learn about how light influences the mood.
Objective
To learn about:
What people think of light?
Timelines
2 weeks
2 weeks
1 weeks
2 weeks
Discovery/ Empathize
Definition
Ideation
Development
1. Sensing trends & facts
2. Stakeholder analysis
3. In-depth field interviews
4. Dairy studies
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Data syntheses
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Persona development
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Empathy mapping
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Journey mapping
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Research insights
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​Ideation
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Low fidelity prototyping
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Usability testing
1. High fidelity prototyping
Secondary research
Lighting trends
Target market
Target audience
Primary research
02
Field Survey
Preferences
Field surveys are a specific type of data collection method that involves systematically gathering information, observations, or responses by physically visiting a specific location. They are used to capture respondent data, both qualitative and quantitative, with methodology tailored to research questions and context.
01
Field Interviews
In-depth conversation
In the context of design research studies , field interviews involve asking mostly open-ended questions to understand our participant's story around the research topic.
They are used to capture respondent data, both qualitative with methodology tailored to research questions and context.
03
Affinitization
Data analysis
An Affinity Wall is a tool used in research to organize and categorize large amounts of data. The process involves gathering data, identifying ideas, sorting these ideas into groups based on their similarities, and creating categories for each group. This method is particularly useful in the strategic phases of the design lifecycle, helping to distill a lot of information into key insights.
Persona
Key findings
Based on our primary research, we found that
Stressful work life balance
Missing life in the fast moving work
Magic which can bring celebration to life
Design criteria
Simple
Interactive
Mood delighter
Ideations
Theme 1
Theme 2
Theme 3
Theme 4
Mockup testing
Initial concept testing
Solution mapping
Moodboard
Material selection
01
Beige Paper
Eco-Friendly Material
Paper, being a flexible material, is easy to work with. One of the key properties of beige paper is its ability to diffuse light softly due to its semi-transparency. This creates a calming and soothing lighting effect in the room.
02
Cedar Wood
Renewable Resource
Cedar wood natural beauty adds a unique charm and warmth to our living space, with its distinct grain patterns and color variations contributing to the uniqueness. Cedar wood is a renewable resource, making it an environmentally friendly option for our lamp design